donderdag 21 april 2011

So what's next?

i've reached most of my deadlines for this block. i have no idea as to my grades yet, so i'll share that later on.

for now, i can't wait to do something cool and interesting. i really want to do some character art. so my next project is going to be a character. i want to complete it in 2 weeks or so.

wish me luck

dinsdag 19 april 2011

Deadlines: Part 2.

The great thing about deadlines is when equipment decides to die. Literary, in this case. I had intended of having a massive texturing marathon. I was in the zone, ready for battle. Feeling solid, powerful and skillful.

I was ready.

And then my computer died. To be more specific, my C-drive. So now, I can't access my files, I can't work and....

...

Blargh.

Deadlines, I still hate them and the feeling is mutual.

zaterdag 16 april 2011

Deadlines...

...are things I do not like.

Especially when I have to do an assignment about a subject I do not care for.

Namely, architecture and rendering.

I know why we get the assignments and I know it's good for me to learn to reach deadlines, but I just dont like these kinds of assignments.
First off, I've been done architectural work for internship. That was almost 4 months of making buildings. Sure, gathering reference materials was fun (roadtrip.. :) ), but creating buildings is not something I enjoy.

The second thing is rendering. I understand we all need to know how materials work for Maya, but also for engines, like Unreal or CryEngine. But I'll bet using those will be a lot more fun. Why?

Hopefully, witin the next few weeks, I'll be able to post a tutorial about some of the stuff I've done and learned so far. That way this blog will be of greater value and I might learn some more interesting things about modelling in Maya, Nurbs and rendering.

For now, it's back to work.


zondag 10 april 2011

Crunch-Time

It's that time of the semester again. Deadline are looming just beyond the horizon and time is running out quick.

For me and about 70 other IGAD-students, the time has come to start panicking , unless you're a programmer. Apparently, they can take things easy. Ratbastards.

I have just done about 3 days work in one night. I'm feeling pretty tired, just like most of my classmates, I imagine.

Should you be wondering what we've been up to at IGAD, I'll post a screenshot of the completed project later this week.

for now, I have some more work to do.

donderdag 7 april 2011

About me.

To start of with, I have Asperger's syndrome. It's a mild form of autism. It rarely affects me, expect I have difficulty reading people.

However, I think I might be suffering from some kind of bipolar disorder on top of that. I'm not sure, I'm not a doctor, but most of what I can find about it, fits.
From time to time, I'll have periods where I do a hell of a lot of work. And, like right now, I'l have periods where I just can't work. My brain freezes up. It's more then just not feeling like working. I literally can't think. My mind feels jumbled, chaotic. I can't focus or concentrate, I'm slightly depressed even.

And of course this happens one of those blargh-ish episodes strikes right before I need to hand in a lot of projects.

The morale of this story is...
If you think something's wrong with you, don't drag it out. Go find help. That's what I plan to do the next time I go home.

In the meantime, here's something to show you all how I feel.



So what is this blog for?

I'm glad you asked. This blog is here to serve an actual purpose. While I study at IGAD, I will learn many things. 
I plan on sharing some of the things I learn and provide (hopefuly) meaningful insights into game developing and general artsy stuff.

Why do I think that this is important? Because I see a lot of people who want to be in the game industry. most of them refuse to believe that it is a hell of a lot of work.

to give an example: at the beginning of this schoolyear, I fell and hurt my arm. Couldn't use it for about three weeks. Now, over half a year later, I'm still playing catchup.

So yeah, IGAD will keep you busy.

But in the end, it's all worth it.

I have already learned so much and I feel like I've barely begun. Granted, I have not learned a great deal about actual 3D modelling or texturing. I already knew a lot before I got into IGAD.

I have, however, learned a lot about English, Drawing, Ludology, Art and design theory and so much more. To be a good artist, requires you to know about whatever field you want to specialize in. Be it anatomy, industrial design, lighting, etc.

For those wanting to be great artists, you need to know so much more. and I have no idea what all of it is.

In conclusion:

Welcome to IGAD.
Here are three things, of which you may choose two:

1: Social life
2: Good grades
3: Sleep

woensdag 6 april 2011

So yeah...

I got myself a blog.

The reason for doing this, is pretty much to have somewhere to rant.

A little about me.

I am 26 years old. Currently attending the International Game Architecture and Design course at NHTV university at Breda, Holland.

I try to be an artist. I'm not sure when I'll be one, though.

So what else?

Well, I've been described as Big Buck Bunny. If you haven't seen it, shame on you, here's your chance to make up for it.


Yeah...

But it fits. I'm big, kind, just don't piss me off. I can kick you in the head while both of us are standing...no really, I can.

Mostly, I try to do my homework, work out and lose weight and enjoy life. Hell, it's short enough, might as well enjoy it while it lasts, right? Or at least until they create working bio-mechnical augmentations, human integrated nano-technology and finally figure out how to stop aging :)

So in a nutshell, I'm a nerd, transhumanist, athiest, techgeek, gamer, wannabe(martial) artist and overall a nice guy.

The one really big downside to being me is, is that I don't really "get" people. But i'll leave that for another blog.

Enjoy while it lasts(anything really) :D